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» Products & Services » » Sales and Marketing » Market Research

Assessing Gamification Technologies and Approaches for the Pharma Sector

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ID: 5294


Features:

12 Info Graphics


Pages/Slides: 14


Published: Pre-2019


Delivery Format: Online PDF Document


 

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STUDY OVERVIEW

The use of game elements to capture consumer's attention makes sense for business functions such as marketing or human resources. But market research can also use gamification to grab the attention of disengaged study respondents, and to dive for deeper consumer insights.

A recent survey of market research professionals found almost half are either using or evaluating gamification. The main hurdles to market researchers trying gamification are a lack of knowledge and insufficient proof that it works.

Using secondary research, Best Practices®, LLC created this short overview of how some pharmaceutical organizations are utilizing games to engage patients and uncover consumer insights.

METHODOLOGY
Secondary research that included a review of websites utilizing gamification for the pharmaceutical sector.

Industries Profiled:
Pharmaceutical; Biotech; Chemical


Companies Profiled:
Eli Lilly; Genentech; Boehringer Ingelheim

If you purchase Best Practice Database document(s), you will have 30 days from the date of purchase to apply some or all of the cost of the document(s) toward the cost of a Full Access Individual, Pharma, Group or University Membership. Write us at DatabaseTeam@bestpracticesllc.com or call David Guinn at 919-767-9179 if you have any questions.